Why UX Design is important for VIM?
Full form of VIM is Vi IMproved. It used to be Vi IMitation, but there are so many improvements that a name change was appropriate. Vim is a text editor which includes almost all the commands from the Unix program "Vi" and a lot of new ones. All commands can be given with the keyboard. This has the advantage that you can keep your fingers on the keyboard and your eyes on the screen. For those who want it, there is mouse support and a GUI version with scrollbars and menus.
Vim is an editor, not a word processor. A word processor is used mainly to do layout of text. This means positioning it, changing the way it appears on output. More often than not, the final document is meant to be printed or typeset or what have you, in order to present it in a pleasing manner to others. Examples of word processors are Microsoft Word, FrameMaker, and OpenOffice Writer.
An editor is simply for entering text. Any typesetting or laying out of the document is secondary. With an editor, one's main concern is entering text, not making the text look good. Examples of editors other than Vim and Vi are Emacs, TextMate, Ultraedit and gedit. And Notepad. Reference http://vimhelp.appspot.com/vim_faq.txt.html#faq-1.1
What Is User Experience? User experience (abbreviated as UX) is how a person feels when interfacing with a system. The system could be a website, a web application or desktop software and, in modern contexts, is generally denoted by some form of human-computer interaction (HCI).
Those who work on UX (called UX designers) study and evaluate how users feel about a system, looking at such things as ease of use, perception of the value of the system, utility, efficiency in performing tasks and so forth.
Why Is UX Important?
Nowadays, with so much emphasis on user-centered design, describing and justifying the importance of designing and enhancing the user experience seems almost unnecessary. We could simply say, “It’s important because it deals with our users’ needs — enough said,” and everyone would probably be satisfied with that.
However, those of us who worked in the Web design industry prior to the codification of user-centered design, usability and Web accessibility would know that we used to make websites differently. Before our clients (and we) understood the value of user-centered design, we made design decisions based on just two things: what we thought was awesome and what the client wanted to see.
We built interaction based on what we thought worked — we designed for ourselves. The focus was on aesthetics and the brand, with little to no thought of how the people who would use the website would feel about it. There was no science behind what we did. We did it because the results looked good, because they were creative (so we thought) and because that was what our clients wanted.
But this decade has witnessed a transformation of the Web. Not only has it become more ubiquitous — the Web had at least 1.5 billion users globally in 2008 — but websites have become so complex and feature-rich that, to be effective, they must have great user experience designs.
Additionally, users have been accessing websites in an increasing number of ways: mobile devices, a vast landscape of browsers, different types of Internet connections. We’ve also become aware of the importance of accessibility — i.e. universal access to our Web-based products — not only for those who with special requirements, such as for screen readers and non-traditional input devices, but for those who don’t have broadband connections or who have older mobile devices and so forth.
With all of these sweeping changes, the websites that have consistently stood out were the ones that were pleasant to use. The driving factor of how we build websites today has become the experience we want to give the people who will use the websites.Reference: https://www.smashingmagazine.com/2010/10/what-is-user-experience-design-overview-tools-and-resources/
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